AI Insights · Timothy · July 2021
Top 5 Snake Games in Kenya Q2 2021: Performance Insights
Discover the performance trends of the top 5 snake games in Kenya during Q2 2021, including download numbers, active users, and revenue data.
During the second quarter of 2021, the top 5 snake games in Kenya showcased varied performance trends across downloads, active users, and revenue. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Snake Rivals - io Snakes Games saw fluctuations in its weekly downloads, starting at 62 and experiencing a slight dip to 26 in mid-April, before stabilizing around 44 by early June. Active users followed a similar trend, beginning at 314 and decreasing steadily to 200 in April, then maintaining around 231 in June. Revenue peaked at $14 in the first week of April but remained at $0 for the rest of the quarter.
slither.io displayed a notable trend with weekly downloads peaking at 536 in mid-April and gradually decreasing to 180 by the end of June. Active users mirrored this pattern, starting at 4424 and peaking at 4816 in late April, then declining to 2980 by the end of the quarter. Revenue remained minimal, with occasional peaks reaching up to $9.
Snake.io - Fun Online Snake consistently performed well in terms of weekly downloads, starting at 1144 and peaking at 1521 in mid-April, before dropping to 807 by the end of June. Active users showed a strong presence, starting at 10750 and peaking at 12267 in early May, with minor fluctuations settling around 10542 by the quarter's end. Revenue saw a brief peak of $7 in mid-April.
WormsZone.io - Hungry Snake experienced a significant increase in weekly downloads, starting at 712 and peaking at 2041 in early May, before settling around 558 by the end of June. Active users followed a similar upward trend from 11428 to a peak of 17095 in early May, then stabilizing around 12590 by the quarter's end.
Little Big Snake had the lowest performance in terms of weekly downloads, starting at 31 and fluctuating around 20-30 throughout the quarter. Active users remained relatively stable, starting at 107 and maintaining around 104 by the end of June.
For more in-depth insights and data, visit Sensor Tower.